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High poly terrain - Fluid simulation

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High poly terrain - Fluid simulation

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This scene shows the capability of the Manta flow engine within Blender 2.93 in capturing the interaction between fluid mesh and an extremely high poly solid mesh. Comparing to the flip fluid that has to import the solid mesh first, which will takes ages if not impossible to do on a low RAM machine, the manta flow is a much more convenient option in this case. Baked for 45 hrs and rendered for 23hrs. The terrain is too heavy to post on this, go to https://ambientcg.com/view?id=Terrain003 and download the .obj file you want, then import to this blender file. Scale the terrain down so it fits into the fluid domain (cube object)


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You will get the Blender file with all the materials and fluid simulation set up packed inside. All you need to do is follow the instruction in the description and then click bake and wait.

Size
2.98 MB
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